

Medal of Honor: Warfighter 's multiplayer was not developed by EA Digital Illusions CE who previously helped develop Medal of Honor 's multiplayer. Campaign levels follow a nonlinear path and depict missions which occur at various points in time. The player primarily plays as "Preacher" of Task Force Blackbird and "Stump" of Task Force Mako. The single-player campaign follows the story of Tier 1 operators from US Special Operations Forces and features various locations including Bosnia, Pakistan, the Philippines, and Somalia.


New features in the campaign like the Dynamic Door Breach and environmental destruction have been added. Features from the previous game such as peek and lean, requesting ammunition (now unlimited), and sliding returned. The gameplay in Warfighter features different aspects than its predecessor. Upon release, the game received mixed reviews, with praise for the visuals and the use of the Frostbite 2 engine but criticism aimed at the low texture quality on consoles, glitches, confusing storyline and poor artificial intelligence. The games' single-player campaign picks up where Medal of Honor (2010) left off, as it follows the Navy SEALs from the previous game's AFO Neptune. The title was announced on February 23, 2012, and was released in North America on October 23, 2012, in Australia on October 25, 2012, and in Europe on Octo on Microsoft Windows, PlayStation 3, and Xbox 360. It is a sequel to 2010's series reboot Medal of Honor and the fourteenth installment in the Medal of Honor series. Medal of Honor: Warfighter is a first-person shooter video game developed by Danger Close Games and published by Electronic Arts.
